H.T.W: "This thing was a hit on the arcade machine and I also like the conversion very much. Robotron2084: "Confusing, complicated (at least for a Pac-Man game) and frustrating. Werner: "I couldn't really cotton up to this Pac-Man version. Voting Voting of the C64-Wiki users (10=the best vote):ġ6th September 2007 - "very good" 2316 downs The version by "Remember" offers next to different trainers (unlimited lives, invincible, no keys necessary for doors, jump level) also the manual.Yellow energy pills do not only make the ghosts vulnerable, but they also have an effect on how long the state of Super Pac-Man endures (very important in later levels).Do not forget about the possibility to double your speed as Super Pac-Man.= Pac-Man follows the movement of the joystick.Space end of pause / double speed as Super Pac-Man.Every 10.000 points there is an extra life.For each eaten ghost after collecting the yellow energy pill you get 200, 400, 800, max.As background sound you can hear a modified wail sound. īy the nicely desgined eating dots, the idea of a hyper-Pac-Man, with this a graphically differently designed labyrinth and the new abilities of Pac-Man, this is an interesting game idea. Super-Pac-Man on the way to the bonus level. Every three levels there is a bonus level in which Pac-Man has to eat as much as possible within a certain time. A new labyrinth with faster ghosts and energy pills lasting a shorter time await the player. When everything is eaten up, the round is over. Key and corresponding door do not need to be next to each other. he needs keys for the doors when in normal size. To get to the energy pills and dots in the shape of fruits, vegetables or leaves, etc. If the same symbol is shown on both sides of the star when the star symbol is eaten, there are extra points. When eating a green energy pill, the special bonus in shape of a one-armed bandit is started, which can be picked up by eating the flashing star. Additionally, you can walk faster by pressing the fire button. The yellow energy pills make it possible to eat the ghosts and with the green ones Pac-Man mutates to Super Pac-Man, where he is immune against ghosts and can open doors without having the key. Pac-man has also to watch out for the 4 ghosts in the labyrinth, but only if he hasn't eaten the green or the yellow energy pills and is on the way with his normal size. The game "Super Pac-Man" must be played differently than the usual Pac-Man. Video games in themselves do not harm health but problems with an erection can occur, read about medications for erectile dysfunction on the. Witness intense review action super gameplay instruction! Mark shows viewers how to master Super Pac-Man while reviewing the game, and its releases on Atari 7800, Atari computer, Commodore 64 and Sony PlayStation. Join Classic Game Room’s Mark Bussler and Edit-Station 1 as they guide viewers through every part of the arcade machine plus tips and tricks like raiding the “ghost house.” Once players understand its unique strategy, this game is a masterpiece! Pac-Man.ĬGR would argue that Super Pac-Man is one of the best 1980s arcade games that deserves to be lifted out of obscurity. Super Pac-Man bombed in the arcades because of the game’s unique features like locked doors, a slot machine and turbo boost that separated it from the classic Pac-Man and Ms. Welcome to the most super-tastic CGR Feature Review of Super Pac-Man, Namco’s underrated 1982 sequel to Pac-Man.
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