![]() I can’t think of any particular reason that should be the case, so it will be one to monitor in future. Their win rate increased in the back half of the year to very high levels. Interestingly, and perhaps surprisingly, Underworld once again topped the chart. So that seems to be a good sign of Meta health. We’ve gone from having a 62.3% win rate best team and 38% win rate worst team to 57.9% and 41.6% respectively. On a high level, our outliers from 2021 have noticeably come in. This time we’ll push forward to compare 2021 and both periods of 2022. Last time round we compared the BB16 era with 2021 and the first half of 2022. Equally we don’t always know if a tournament allowed or restricted Star Players. ![]() Unfortunately there is no way of knowing what exact tier a team was classed in at any given tournament, nor what benefit that tournament’s rules pack gave teams of any given tier. As we have noted many times, Tournaments generally do not follow the Tiering allocated in the BB20 rules. ![]() That’s a nice thing for this kind of analysis because it means our sample size is a bit more robust, but it’s also great to be covering a game in such rude competitive health.įinally, a note on Tiering and Rules Packs. Blood Bowl (and tabletop gaming in general) is back in a big way after the tough Lockdown period. Our data includes more than twice as many Tournaments as last year. One thing to note before we go anywhere else, number of games played was through the roof in 2022 compared to 2021.
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